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Advanced [show]


Geoffrey Cason, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear black clothing when he does not wear armor. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Butcher, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Disciplined, Artistic. Flaws: Insomniac, Antagonistic, Fearful. Bonds: Nature. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Cason, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Religion +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. With a patchy brown beard and wild brown hair. His violet eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Everard was born the youngest of three triplets. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Forgetful. Bonds: Family, Adventurer, Criminal record. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Everard Hackney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Barclay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Sailor

Voice: American accent

Attributes [hide]

Diggory Barclay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 17000 cp.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears rags and sports a simple walking cane. His tied-back hair is silver. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Guy was born with his mother's beautiful face. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: To protect his home; and to be a knight again

Ideals: Gifted. Bonds: Poor, Guardian, Job, Attractive. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Guy Allerton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 14 (+2)11 (+0)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 10 pp.


Social Check DCs


Shane Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple green line shooting up and back down. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Stableman.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Shane Sharps, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. Hematite (12 gp). Obsidian (12 gp).


Social Check DCs

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