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Advanced [show]


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. His skin is fair and his fingers are delicate and long. His silver hair and beard is wavy and long. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Adventurer, Family, Job, Enemies. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Chad Eastoft, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (40 gp). White opal (600 gp). Chrysoprase (40 gp).


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair is knotted and matted. His amber eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: His religion dominates his actions; and marry his brother to traveling adventurers

Flaws: Shy, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Kyle Ainsworth, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)18 (+4) 14 (+2)11 (+0)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. Rhodochrosite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hubert Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up kukri and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Persistence. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Hubert Beverly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Odo Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Disciplined. Flaws: Ugly, Shy, Antagonistic. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Allerton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 20000 sp. Black star sapphire (1000 gp). Malachite (13 gp).


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is kept up in a ponytail inside a broad hat. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he's in love

Ideals: Artistic. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

John Gresham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)18 (+4) 9 (-1)15 (+2)
Skills Stealth +5
Senses Passive Perception 9
Languages Common, Ignan, Orc, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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