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NPC Generator

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Advanced [show]


Kyle Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His silver hair is cut short. His eyes are a pleasant blue.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: Kyle was born in the east. At a young age he loved to build and create. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Kyle Brent, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)7 (-2) 8 (-1)14 (+2)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with grey stripes complete with hood. He is physically well-built. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic, Mundane. Bonds: Religious. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Patrick Lindsey, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 17 (+3)7 (-2)
Skills Animal Handling +5, Deception +0
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 50 pp. 1 Simple lock.


Social Check DCs


Anthony Rowley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His auburn hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Anthony was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Sage

Voice: Raspy

Attributes [hide]

Anthony Rowley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He carries a battered shield and tarnished crossbow as well. His white hair is slicked back into a classic pompadour. His eyes are likewise hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He struck the Fisher job and began his own company from there.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Mundane. Bonds: Military, Job, Rich. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Everly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (80 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting violet shirt and pants and is in decent physical shape. His brown hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to get laid; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Has a crush. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Patrick Graeme, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs

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