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NPC Generator

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Advanced [show]


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast plains. A gifted student he started as a Interpreter, but he got bored and became a Cook. He now owns his own business.

Motivation: Expand his business; and to be a interpreter again

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Guy Cornish, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Thomas Myerscough, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is black and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic. Flaws: Addict. Bonds: Criminal record, Nature, Attractive. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Thomas Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Philantrophist, Optimist, Fighting. Flaws: Fearful, Insomniac. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Miles Hornsby, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Gunter Melancon, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His auburn hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Joker, Justice. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Melancon, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Chad Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a scythe. He wears a feathered hat to cover his moderate length brown hair. His blue eyes peer out from beneath his feathered blue hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: Chad lived on a farm with his father, near the main road leading to a nearby town. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Family, Military. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Chad Thackeray, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 14 (+2)9 (-1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. Star rose quartz (70 gp). Moss agate (4 gp).


Social Check DCs

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