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Advanced [show]


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelard took refuge in the large cave and found the beat up sickle and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he is greedy

Flaws: Ugly, Greedy. Bonds: Rich, Adventurer, Nature. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Adelard Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Alexandrite (700 gp).


Social Check DCs


Patrick Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His white hair is thinning but still full. His eyes are a pleasant amber.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Pacifist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Hale, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Celestial, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Finely wrought small gold bracelet (30 gp).


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a very tight haircut. His fierce green eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He now owns his own business.

Motivation: He is unsatisfied with his job; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Job, Attractive, Criminal record, Nature. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Charles Law, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Clerebold Kimberley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Fighting, Entrepeneur. Bonds: Rich, Adventurer, In love, Family. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Clerebold Kimberley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Brown-green garnet (90 gp). Moss agate (4 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Richard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Brewer does. His deerstalker hat is riddled with cuts and holes. This amber eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: Richard was raised in a hard working conservative environment. His childhood dream was to be a Body Guard, but he was a colossal failure. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Richard Lindsay, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Auran, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs

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