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NPC Generator

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Advanced [show]


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Farmer profession.

History: Born in the west to a Painter, Gomory learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: To be a Farmer again.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Gomory Bradley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Walpole, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy black hair. He has several tiny ruby earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Manfred Walpole, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Conrad Acton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered sai and tarnished club as well. He wears his golden hair up. His gray eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Guardian, Poor, Job. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Acton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears dark leathers with embroidery. He has a small bristly mustache and wavy silver hair. He has green eyes.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He got into the Assassin business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and to be a gardener again

Ideals: Gifted. Bonds: Job, Nature, Rich. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Henry Gracey, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)13 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Coral (70 gp). Red garnet (70 gp). Black star sapphire (900 gp).


Social Check DCs


Trym Middleton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Painter, but he got bored and became a Ploughman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business.

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Trym Middleton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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