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NPC Generator

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Advanced [show]


Randal Roscoe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is golden, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of orcs; and revenge

Ideals: Joker. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Randal Roscoe, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Reynard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Priest uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair down. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Reynard Barclay, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Fire opal (800 gp). 1 Small steel mirror. 1 Superior lock.


Social Check DCs


Alexandre Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. He has a long white beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Hadley, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Eye agate (15 gp). Zircon (70 gp). Brown-green garnet (150 gp). Hematite (15 gp).


Social Check DCs


Theobald Colton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears light armors faded through time and improper care. He has a hunchback. His white hair is matted, messy, and big. He wears an eyepatch.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Theobald Colton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 13 (+1)19 (+4)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Randal Branson, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His auburn hair is braided into rings. His eyes are green and catlike.

Personality: He is overprotective of those who hire his services. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Layabout again; and to clean up the streets

Ideals: Justice. Flaws: Mundane, Insane. Bonds: Guardian, Criminal record, Job. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Randal Branson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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