Ernest England, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His red hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Expand his business; and to be a ruler again
Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Job. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (800 gp).
Lewis Altham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown small hat and brown clothes. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 10 years.
Motivation: To find somewhere to settle down.
Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Raymond Barney, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. He is physically well-built. His hair is blonde and curly. His green eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Fighting. Flaws: Secretive, Disease. Bonds: Adventurer. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp.
Don Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He very much looks the part of a Bricklayer. His tied-back hair is red. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.
History: He was raised by priests from a young age. He dropped out of school before completing his studies. He has worked as a Bricklayer like his mother before him.
Motivation: Expand his business.
Ideals: Philantrophist, Logical. Bonds: Job, Religious, Mentor. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Zircon (30 gp). Jasper (30 gp). 1 Bullseye lantern. 1 Hourglass.
Richard Brady, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a robe, a symbol of the sun god around his neck, and a club on his belt. His brown hair is heavily combed to the right. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Richard's homeland. Richard decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Freshwater pearl (5 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!