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NPC Generator

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Advanced [show]


Adam Lindsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Hunter, but he got bored and became a Seamstress. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Persistence, Logical. Flaws: Insane. Bonds: Job. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Lindsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Charles Atherton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears skinny pants and wears a white and tan robe with the hood down. His skin is also unnaturally pale. His long auburn hair reaches down to his waist. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.

History: Charles was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: A deep hatred of gnolls; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Enemies, Adventurer, Family, Immigrant. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Charles Atherton, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ralf Copeland, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries a battered hand crossbow and tarnished sai as well. His golden hair has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Fighting. Flaws: Hedonist, Impulsive. Bonds: Poor, Military. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Ralf Copeland, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Odo Soames, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright white suits and hats. He has red hair. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Poor, Family, Criminal record. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Odo Soames, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 16 (+3)6 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He wears his red hair up. His violet unseeing eyes seem to look past you.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Assassin and found it very stressful. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Wants a kiss.

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Henry Gentry, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Breastplate.


Social Check DCs

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