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NPC Generator

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Advanced [show]


Patrick Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in grey turtlenecks beneath a white coat with brown slacks. His hair is short and white. His brown eyes peer out from beneath his feathered grey hat.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Mentor, Family. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Patrick Barton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Arcana +5, Insight +0
Senses Passive Perception 8
Languages Common, Terran, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He has a small bristly mustache and wavy brown hair. He has several tiny opal earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Immigrant, Rich, Military. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Everard Coombs, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs


Raymond Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a green suit, black shirt, and grey tie. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Livingstone, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Peter Clive, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Flaws: Ugly, Impulsive. Bonds: Slave, Adventurer, Job. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Clive, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Conrad Tatum, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His white hair is kept up in a ponytail inside a small hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Interpreter, Conrad learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He struck the Interpreter job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Conrad Tatum, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs

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