Drogo Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 60 pp. Deep blue spinel (1200 gp). Golden pearl (120 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp).
Manfred Barney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his auburn hair in a flapper bob. His fierce violet eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He got into the Body Guard business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Impeccable. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Azurite (16 gp). Malachite (16 gp). 1 Minor magic item.
Gunter Rodney, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black coat over a red low-cut shirt, and a Stetson hat upon his head. His silver hair is cut short. He has gleaming, smiling gray eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly, Racist, Secretive. Bonds: Rich. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. Chrysoberyl (120 gp).
Patrick Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east. While studying, he fell in love. They married and had a son. He left for the east, certain he would find work there.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Fighting, Philantrophist. Bonds: Family, Immigrant, In love. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Robert Whitby, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His blonde hair is long and unkept. His blue eyes peer out from beneath his broad tan hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the old dungeon and found the beat up longsword and armor he uses now. He left for the east, certain he would find work there.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
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