Gomory Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His chestnut hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical, Entrepeneur. Bonds: Attractive. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trey Clifton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy brown hair. He is very pretty but has cold, dead eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 2 years.
Motivation: Nothing but the best is good enough for him; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Impeccable. Bonds: Rich, Attractive, Enemies, Immigrant, Job. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: Obsidian (5 gp). Jasper (30 gp).
Gerald Sutton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He prefers to wear white pants and tee shirts. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Thomas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Ploughman uniform. His white hair is still thick. His skin is flawless and his gray eyes scan people very quickly.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Thomas was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Racist. Bonds: Job, Attractive, Adventurer. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Alex Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His blonde hair is still thick. His eyes are violet and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Map Maker father left him crippled. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Shy, Fearful, Disease. Bonds: Rich. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!