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NPC Generator

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Advanced [show]


Anselm Langdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right hand appears badly burned and disfigured. His silver hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Artistic. Bonds: Immigrant, Criminal record, Religious. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Anselm Langdon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Obsidian (11 gp). Carnelian (60 gp). Fire opal (500 gp).


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His chestnut hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. Don was born on a far southern desert where he grew up under the tutelage of his father, an expert Knight. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Justice. Bonds: Job, Immigrant. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Staurheim, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Alex Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He has a moderate pudge and is not very fit. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and he's repulsed by the pc

Flaws: Antagonistic, Selfish. Bonds: Mentor, Job, Family. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Hadleigh, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he prefers to wear flannel. His silver hair is slicked back into a classic pompadour. His eyes are blue.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He worked as a nervous Hunter and found it very stressful. He became a Hunter soon after.

Motivation: An old rival family wants him found; and expand his business

Ideals: Extrovert, Optimist. Bonds: Rich, Job, Family. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Jocelyn Garfield, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His top hat is riddled with cuts and holes. His amber eyes dart from person to person to random spaces in the air.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Aldous Garrick, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Citrine (70 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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