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Advanced [show]


Roland Ainsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roland was raised in a hard working conservative environment. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He inherited the family business which he has now maintained for 14 years.

Motivation: He's looking for his big break; and he has money and likes to spend it

Flaws: Ugly. Bonds: Rich, Job, Adventurer, Family. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Roland Ainsley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean blue cloak covering his clean studded leather. He wears a colorful flower in his brown hair. His eyes are a pleasant brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Many drow want him driven away; and he's looking for his big break

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Charles York, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 11 (+0)6 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: Red spinel (100 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He wears his white hair down. His green eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Ugly, Disease, Secretive. Bonds: Poor, Family. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Adelard Berkeley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Snape, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is thinning but still full. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. Like his father and his sister before him, after school he went straight into learning to become a Mason. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult.

Ideals: Joker, Fighting. Bonds: Job, Poor. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Patrick Snape, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 5000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


John Stapleton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He dresses in grey turtlenecks beneath a tan coat with black slacks. His red hair is lengthy and is close to two feet long. He has gleaming, smiling hazel eyes.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and human compassion

Flaws: Depressed, Racist. Bonds: Attractive, Religious, Enemies. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

John Stapleton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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