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Advanced [show]


Thomas Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a black handlebar mustache and slicked back black hair. He has amber eyes.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Opinionated. Flaws: Disease. Bonds: Military, Nature, Family. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Thomas Marley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red-brown spinel (40 gp). Rhodochrosite (16 gp).


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with blue and green striped suspenders. He wears various colorful collared shirts, and he perpetually has his kukri ready. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Servant, who enjoyed hunting, Hubert was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and to reunite with his absent father

Ideals: Fighting. Bonds: Family, Adventurer, Nature, Job. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Dumph, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Rich purple corundum (900 gp). Fire opal (900 gp). Golden yellow topaz (800 gp).


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His tied-back hair is chestnut. His green eyes have a joyful gleam in them most of the time.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Fearful. Bonds: Poor, Enemies, Immigrant, Guardian, Adventurer. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Beitz, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Coral (90 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Patrick Halsey, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a broad hat. He has brown eyes and a black hat with a blue feather.

Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Slave Trader.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Debt. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Patrick Halsey, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his auburn hair down. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Criminal record, Family. Occupation: Architect

Voice: Whispers

Attributes [hide]

Theodoric Brandon, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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