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NPC Generator

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Advanced [show]


Roger Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His red hair is cut short. His half smiles and green eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Philantrophist, Optimist. Bonds: Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Roger Blythe, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Smokesticks.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries spears. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: Disease, Depressed. Bonds: Adventurer. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

William Breeden, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roger Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a longbow on his belt. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Roger hails from a village terrorized by gnolls. In his 15th year, his parents were killed by a gnolls raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Roger Whitby, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Colton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His black hair is cut short. His eyes, though not visible through his cowl, are hazel.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the south to a Banker, Kyle learned a great deal about his father's area of expertise. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better trade route.

Motivation: Find a way to reverse the transformation of his sister; and to be a laborer again

Bonds: Attractive, Poor, Has a crush, Adventurer, Job, Family. Occupation: Banker

Voice: Whispers

Attributes [hide]

Kyle Colton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Nicholas Wakefield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a blue poncho over his likewise colored trousers and shirt. With a patchy auburn beard and wild auburn hair. He has brown eyes and a blue hat with a black feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Nicholas Wakefield, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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