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Advanced [show]


Anthony Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a fancy white suit. He has golden hair. His gray unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. Anthony was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Anthony Thorpe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 18000 cp. Red-brown spinel (130 gp). Peridot (60 gp). Hematite (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Sellsword. He is muscular with a powerful set of arms. He wears his white hair up in a very large beehive style do. His eyes are likewise violet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Bonds: Job, Religious, Rich, Adventurer. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Anselm Fidget, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Simple lock. 1 Backpack.


Social Check DCs


Lance Richie, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green armored body suit, with a simple pastel line shooting up and back down. He wears his black hair up. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Guardian, Military, Rich. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Lance Richie, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish golden hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Insane. Bonds: Poor, Guardian, Adventurer. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Cory Hastings, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His tied-back hair is auburn. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Adventurer. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Cory Hastings, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp.


Social Check DCs

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