Godfrey Staurheim, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He's looking for his big break.
Flaws: Cynical, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Servant
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.
Lewis Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a grey scarf. His blonde hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a green cloak and cross-gartered white stockings. His white hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: Born to a Bricklayer, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Slave. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Frederick Breeden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Stableman. His head has been shaved. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: He got into the Stableman business at a young age. A gifted student he started as a Herbalist, but he got bored and became a Stableman. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Job. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dustin Bradford, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: Born in the north to a Map Maker, Dustin learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Fighting, Pacifist. Bonds: Job, Slave, Rich. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp).
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