Nicholas Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is typically in his Marshal uniform. His hair is long and golden with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.
Motivation: He has money and likes to spend it.
Bonds: Job, Attractive, Guardian, Rich, Nature. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Alchemist’s fire. 2 Tanglefoot bags.
Alexandre Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is typically in his Brewer uniform, and his gloved hand is found clutching a scimitar. His blonde hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Brewer in town.
History: From birth he was tutored by a cruel and relentless mentor. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Brewer.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Job, Mentor, Adventurer. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Raymond Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a feathered hat to cover his moderate length red hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Immigrant, Criminal record. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Cory Ogden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. With bright auburn hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Godfrey Thackeray, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and dresses well, wearing violet shirts, loose pants, and blazers most of the time. His silver hair is kept up in a ponytail inside a Stetson hat. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.
History: Godfrey was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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