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NPC Generator

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Advanced [show]


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered

History: William was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Mentor, Adventurer. Occupation: Healer

Voice: Raspy

Attributes [hide]

William Garfield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. Bloodstone (80 gp). Blue star sapphire (400 gp). Alexandrite (500 gp).


Social Check DCs


Drogo Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He is physically well-built. His hair is silver and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Shoemaker. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 5 years.

Motivation: He desires power and/or immortality; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Drogo Brent, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)8 (-1) 11 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair up. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Nature. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Harrington, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is cut jaggedly and amateurishly. His eyes are blue and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Farmer.

Motivation: Sabotage a competitor; and doesn't want to be a farmer and was forced into it by his family

Flaws: Ugly. Bonds: Job, Family, Poor, Adventurer. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Charles Coombs, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Silver pearl (120 gp). Red garnet (120 gp). Obsidian (15 gp). Rhodochrosite (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely blue suit with violet socks and a vest with buckled shoes. His red hair is heavily combed to the right. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac, Disease. Bonds: Immigrant. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Odo Hamilton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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