Theodoric Rayden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tan tunic with grey highlights, and long yellow pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his white hair. His eyes are green and catlike.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is an amazing painter.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted. Flaws: Disease. Bonds: Slave, Attractive, Job, Rich. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Arnold Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.
Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Farmer profession.
History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Barrister.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a farmer again
Flaws: Antagonistic. Bonds: Job, Mentor, Rich, Adventurer. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Tim Kimberly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to cover his moderate length auburn hair. His gray eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Mortician like his father before him.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a mortician and was forced into it by his family
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gerald Stanton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy black hair. His blue eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Blacksmith, but he was a colossal failure. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father.
Ideals: Logical. Bonds: Job, Rich, Family. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan cloak and cross-gartered blue stockings. He has black hair. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Ideals: Philantrophist, Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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