Jocelyn Gresham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tight fitting yellow shirt and pants. His whole body is exceptionally muscular. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: Sold as a small child to a necromancer, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Jocelyn was born on a far eastern desert where he grew up under the tutelage of his father, an expert Hunter. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Mentor. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Godfrey Beitz, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his blue robe and has his greatsword always slung over his shoulder, marred by beers. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Gomory England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright red suits and hats. His golden hair is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gomory was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.
Motivation: He feels kind of lost in life; and to unite with his sister
Ideals: Opinionated, Optimist. Flaws: Depressed. Bonds: In love, Family. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Guy Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Joker. Flaws: Hedonist, Mundane. Bonds: Military. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Alexandre Acton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a green suit. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is long and white with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He is greedy; and he has a rivalry with the church that dominates his actions
Flaws: Addict. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Silver pearl (90 gp).
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