Kody Hale, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a golden handlebar mustache and slicked back golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern; and to unite with his sister
Ideals: Optimist. Bonds: Rich, Family, Enemies, Job. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Jocelyn Browning, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with small hat. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves poetry and to teach people poetry more than just about anything. He receives visions of the future at random moments
History: Born in the north to a Spice Merchant, Jocelyn learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Interpreter again; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Bonds: Immigrant, Job, Criminal record. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1200 sp.
Hubert Pinkerton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears just a black suit, he is not a threatening figure. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He is unsatisfied with his job; and to be a fortune-teller again
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 6 (-2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 300 gp.
Solomon Dryden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his morningstar ready. He wears his blonde hair down. His eyes are blue and catlike.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: He is content; and to be a navigator again
Ideals: Fighting, Joker, Optimist. Flaws: Mundane. Bonds: Poor, Job. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp.
Wymar Moreno, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a faded coat and loose pants complete with small hat. His brown hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 4 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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