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NPC Generator

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Advanced [show]


Bernard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his yellow robe and has his pickaxe always slung over his shoulder. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Bernard Livingstone, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Antitoxin. 4 Holy water.


Social Check DCs


Heward Anderton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears tight fitting clothing which further accentuates his frame. He keeps his red hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He was born in the west, but his parents moved at a very young age to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Heward Anderton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)8 (-1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 2 Tanglefoot bags. 3 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Miles Wellington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has wavy red hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Born in the west his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Poor, Slave. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Miles Wellington, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)6 (-2) 9 (-1)14 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Home, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His brown hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Addict, Depressed. Bonds: Adventurer, Nature. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Odo Home, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 17 (+3)8 (-1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (1100 gp). Smoky quartz (30 gp). Banded agate (13 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Odo Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His golden hair is lengthy. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Family. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Emsworth, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Rock crystal (60 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs

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