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NPC Generator

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Advanced [show]


Theodoric Northcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is typically in his Body Guard uniform. His head has been shaved. He has several tiny jet earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Theodoric Northcott, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up lance and armor he uses now. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Justice, Gifted. Flaws: Shy. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Theodoric Rylan, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He very much looks the part of a Bricklayer. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.

History: John hails from a village terrorized by illithids. He helped his mother out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Job, Attractive, Enemies, Rich. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

John Weld, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20 pp.


Social Check DCs


Rolf Richie, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Immigrant, Criminal record. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Rolf Richie, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Deep blue spinel (700 gp). Alexandrite (700 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Reynard Easton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a yellow tunic with red highlights, and long blue pants that bunch up around his shoes. His brown hair is heavily combed to the left. His fierce brown eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Joker, Gifted. Bonds: Military, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Reynard Easton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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