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NPC Generator

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Advanced [show]


Jocelyn Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: Jocelyn was raised in a hard working conservative environment. He dropped out of school before completing his studies. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To end his boredom; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Jocelyn Hackney, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 6 (-2)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Hubert Marston, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a broad hat. He has gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Hubert was born the youngest of three triplets. A gifted student he started as a Junk Dealer, but he got bored and became a Herbalist. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and expand his business

Ideals: Logical. Flaws: Terse. Bonds: Family, Job, Enemies. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Hubert Marston, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut short with large spiked bangs in the front. He has gleaming, smiling blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast island. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he wants revenge against giants

Flaws: Shy, Fearful. Bonds: Nature, Debt, Enemies. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Dudley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Ansley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear green pants and tee shirts, marred by chocolates. His red hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: Manfred was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels kind of lost in life; and wants a kiss

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Has a crush, Nature. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Ansley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. 1 Masterwork Common Melee.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He wears his golden hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Armorer, his father struggled to pay the bills. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Coombs, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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