Theobald Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of greatswords on his belt, each one with a sapphire on the hilt. His brown hair is thinning but still full. His eyes are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Gifted, Justice. Bonds: Nature. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (9 gp).
Arnold Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports red clothing, slightly heavier than average wear. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady gray eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly, Cynical, Selfish. Bonds: Family. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Everburning torch. 3 Antitoxin. 1 Everburning torch. 2 Tanglefoot bags.
Simon Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long white beard with little hanging trinkets. His blue eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To clean up the streets; and to protect his home
Flaws: Shy, Antagonistic. Bonds: Criminal record, Immigrant, Guardian. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp. Fire opal (500 gp). Citrine (30 gp).
Henry Blythe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, violet, dusty cloak. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Job, Adventurer, Immigrant. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kyle Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His chestnut hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
