Chad Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tan leather gloves, a tan jacket, and tight pants. His auburn hair is braided into rings. His eyes are likewise brown.
Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He was granted martial powers by his dying brother.
Motivation: He has money and likes to spend it; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Richard Oakley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Spy. With bright brown hair and a scraggly beard. His green unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Fletcher, who enjoyed hunting, Richard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Flaws: Disease, Antagonistic. Bonds: Job, Rich, Nature. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. 1 Minor magic item.
Dean Reid, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow deerstalker hat and yellow clothes. He has styled his blonde hair well, parting it to the right. His thin eyebrows rest above his beady gray eyes.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Human people; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Addict, Impulsive, Racist. Bonds: Immigrant. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Tim Brandon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting black shirt and pants. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Religious. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 17000 cp.
Arnold Marlee, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his trident. He keeps his long black hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He then took over the family business and is one of the better Apothecary for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!