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NPC Generator

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Advanced [show]


Jocelyn Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: The child of a Beggar, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Professionalism, Artistic. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Jocelyn Kimberley, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Chester, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His golden hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Bertram Chester, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Norman Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries axes. His moppish brown hair is in a traditional bowl cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has money and likes to spend it; and a deep hatred of goblins

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Rich. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Norman Rayden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp. Amethyst (110 gp). Citrine (20 gp). Red spinel (110 gp).


Social Check DCs


Anthony Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length chestnut hair. His thin eyebrows rest above his beady amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and to prove his worth to the world

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Brandon, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Alexandrite (500 gp). Citrine (20 gp). White opal (1000 gp). 1 Minor magic item.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Nature, Criminal record. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Robert Heiser, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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