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Advanced [show]


Justin Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Navigator has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Justin Remington, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Rose (40 gp). 3 Smokesticks. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His white hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Law, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Superior lock.


Social Check DCs


Hunter Colby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky tan painted plate armor. His white hair is styled in orderly dreadlocks. He has a dull look in his blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich southern family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Colby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his red robe. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Religious, Immigrant. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Anselm Sherwood, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: Deep green spinel (160 gp). Golden pearl (160 gp). 4 Antitoxin. 1 Everburning torch. 2 Smokesticks. 1 Everburning torch.


Social Check DCs


William Yorke, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He has moderate length brown hair. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Optimist, Fighting. Flaws: Insane, Shy. Bonds: Rich, Mentor. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

William Yorke, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jasper (80 gp). Chrysoberyl (110 gp). Red-brown spinel (110 gp).


Social Check DCs

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