Gilbert Hailey, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing a long, blue cloak. His clothes are grease stained in places. His black hair is long and unkept. He wears large thick round spectacles.
Personality: He is mildly Human supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the south, certain he would find work there.
Motivation: Human compassion; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Family. Occupation: Mayor
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
Don Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is greasy and uncared for. His green unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Don was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Enemies, Poor, Adventurer. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Trym Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His red hair is knotted and matted. His fierce gray eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his old friends.
Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Poor, Adventurer. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 100 gp.
Adelard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his scimitar ready. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright blue suits and hats and is in decent physical shape. He wears a broad hat to cover his moderate length brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: He was born at the edge of vast desert. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Family, Rich. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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