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Bernard Kitchur, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a worn and beaten armor. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes are hazel.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: Bernard was raised in a hard working conservative environment. His childhood dream was to be a Engraver, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants a kiss; and he's attracted to the pc

Bonds: Attractive, Adventurer, Job, Family, Has a crush. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Bernard Kitchur, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp. Iolite (60 gp).


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey leather gloves, a grey jacket, and tight pants. His white hair is singed and shortened. He has a dull look in his violet eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful brothel owner made him what he is. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Copeland, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theodoric Easton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears grey cloth garments or leather armor. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Attractive, In love, Religious, Adventurer. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Theodoric Easton, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1

Possessions: 40000 cp. Rich purple corundum (1500 gp). Moss agate (4 gp). Azurite (4 gp).


Social Check DCs


Solomon Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case, and sports empty pouches on his belt. His golden hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Solomon Axton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp. 1 Magnifying glass. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He has blue eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Peter Adley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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