Gerald Milton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. His silver hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Spy, Gerald learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Architect again; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 1 Minor magic item.
Gerard Cason, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. His black hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 3 (-4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Theobald Livingstone, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.
Motivation: To end his boredom; and he is content
Flaws: Insane, Fearful, Insomniac, Mundane. Bonds: Rich. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Robert Abram, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, blue shirt, and black tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Sensitive. Bonds: Immigrant, Rich, Nature. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
Possessions: 400 gp.
Gilbert Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Guard.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Gifted. Bonds: Attractive, Job, Rich, Religious. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
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