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NPC Generator

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Advanced [show]


Trym Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the west to a Merchant, Trym learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Religious, In love, Job, Adventurer. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Trym Gracey, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 12 (+1)9 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man wears light armors faded through time and improper care. He has done his best to style his red hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Poor. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Anselm Skelton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Malachite (13 gp). Onyx (80 gp). Iolite (80 gp).


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears just a green suit, marred by sweets. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and wants to raise his children well

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Anselm Alston, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he has a large black mantle and cape that has been intricately interwoven into his white robe. His hair is black and very short. His blue eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. After coming to the age of reason, Jocelyn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Jocelyn Gladstone, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)7 (-2) 6 (-2)8 (-1)
Skills Intimidation +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man prefers to wear violet clothing when he does not wear armor. He has golden hair. His blue eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he's in love

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Immigrant, Has a crush. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Alexandre Royston, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: 300 gp. Jade (100 gp). 1 Minor magic item.


Social Check DCs

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