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NPC Generator

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Advanced [show]


Anthony Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in blue turtlenecks beneath a black coat with white slacks. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Anthony never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, In love. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Anthony Barlow, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 12 (+1)18 (+4)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He sports black clothing, slightly heavier than average wear. He keeps his silver hair in a pixie cut. He has a dull look in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Ploughman profession.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has dedicated himself to building a better trade route.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Flaws: Depressed. Bonds: Family, Job, Poor, Adventurer. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Anselm Ridley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports blue clothing, slightly heavier than average wear. He is an epitome of beauty. His hair is blonde and very short. His blue eyes peer out from beneath his deerstalker blue hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Job. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Gerald Sutton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)10 (+0) 16 (+3)9 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Miner and found it very stressful. He now owns his own business.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Gomory Hartford, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Black pearl (500 gp). Silver pearl (150 gp).


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His hair is golden and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Wymar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Wymar hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and he's looking for his big break

Ideals: Fighting, Joker. Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Wymar Acton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 6 (-2)17 (+3)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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