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NPC Generator

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Advanced [show]


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His long blonde hair is drawn into a two foot long braid. His fierce violet eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. One day when Miles was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Miles was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Family, Mentor. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Blythe, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a long, pastel, dusty cloak, marred by sweets. He has styled his golden hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He takes great joy in being the best Apothecary in town.

History: Born to a Unemployed, his mother struggled to pay the bills. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Apothecary soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Patrick Denholm, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 17 (+3)8 (-1)
Skills History +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. He is muscular with a powerful set of arms. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is a Doppelganger in disguise. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Selfish, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Alby, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 4 (-3)4 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 7
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Brown-green garnet (50 gp). Violet garnet (1200 gp).


Social Check DCs


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He tends to wear a brown poncho over his likewise colored trousers and shirt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across

History: He was born in the east, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Ruler like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Emotional. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Aldous Alton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 7000 cp. Smoky quartz (40 gp).


Social Check DCs


Percival Warwick, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey tunic with brown highlights, and long grey pants that bunch up around his shoes. He wears his brown hair up. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Percival studied abroad. He worked as a nervous Farmer and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Justice, Gifted, Entrepeneur. Bonds: Job, In love. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Percival Warwick, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)8 (-1) 8 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler.


Social Check DCs

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