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NPC Generator

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Advanced [show]


Don Conway, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tan armored body suit, with a simple blue line shooting up and back down. His skin is also unnaturally pale. His top hat is riddled with cuts and holes. He has hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the east. Don was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Dilettante. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Don Conway, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears a brown shirt with thin tan vertical stripes and blue pants. His golden hair is greasy and uncared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: Roger hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies, Slave. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Lindsay, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 20000 cp. Chrysoberyl (90 gp). Rhodochrosite (16 gp). Emerald (600 gp). Freshwater pearl (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Shelby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a green poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Poor. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Shelby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aldous Ryland, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, green cloak, he is not a threatening figure. His hair is red, silky, and of moderate length. His eyes are likewise brown.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Justice. Flaws: Selfish. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Aldous Ryland, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Arcana +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a tan armored body suit, with a simple black line shooting up and back down, and his gloved hand is found clutching a quarterstaff. His silver hair is lengthy. He has amber eyes and a tan hat with a black feather.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: To be a Barrister again; and to prove his worth to the world

Flaws: Impulsive. Bonds: Job, Rich, Criminal record. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Norman Lindsay, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 8 (-1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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