Rolf Yorke, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is heavily combed to the left. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to protect his home
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 80 pp. 1 Masterwork Light steel shield.
Lewis Ainsley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a grey costume with the symbols of the four houses of cards on his torso. He keeps his long red hair kept up in a rat tail. His blue eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. He is a great chef.
History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now travels the world, in search of power and loot.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Adventurer, In love. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple -1
Possessions: 100 gp.
Peter Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears professional attire. His white hair is still thick. His amber eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well.
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp. 1 Healer’s kit. 1 Climber’s kit. 1 Masterwork manacles.
William Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a red top hat and red clothes. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Wymar Marston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears pastel leather gloves, a pastel jacket, and tight pants. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Shy, Disease, Antagonistic. Bonds: Adventurer. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
