Dustin Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports blue clothing, slightly heavier than average wear. His black hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Adventurer. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Drogo Camden, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he dresses like a well dressed Fortune-teller does. His chestnut hair is matted, messy, and big. His green eyes peer out from beneath his top grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: Born in the east to a Fortune-teller, Drogo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 44000 sp.
Ralf Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. His hair is silver and very short. His eyes are violet and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Has a crush. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 5 (-3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp.
Anthony Barclay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. With a patchy blonde beard and wild blonde hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Anthony liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his sister.
Ideals: Extrovert, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Banded mail. 1 Breastplate.
Gomory Moreno, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Fisher in town.
History: Born in the north to a Fisher, Gomory learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Fisher soon after.
Motivation: Expand his business; and to be a assassin again
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Job. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Golden yellow topaz (500 gp). Aquamarine (500 gp). Blue quartz (10 gp). Moonstone (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!