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NPC Generator

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Advanced [show]


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His black hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Roger hails from a village terrorized by goblins. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Joker, Justice, Gifted. Bonds: Enemies. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Roger Atterton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)9 (-1) 7 (-2)10 (+0)
Skills Acrobatics +5, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He sports a flattop hair cut. His amber eyes peer out from beneath his feathered white hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Professionalism, Entrepeneur. Bonds: Attractive, Rich. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Wymar Atherton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a tan poncho over his likewise colored trousers and shirt. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Wymar Atherton, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Citrine (40 gp). 1 Banded mail. 1 Breastplate. 1 Full Plate.


Social Check DCs


Thomas Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Thomas Wallace, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. He wears his hair in dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted, Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Theodoric Morton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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