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Advanced [show]


Ralf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His auburn hair is knotted and matted. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Adventurer, Slave, Military, Enemies. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Birkenhead, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a pastel shirt with thin violet vertical stripes and black pants. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Van Es, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 12 (+1)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears brown cloth garments or leather armor. He keeps his long white hair kept up in a rat tail. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Brewer, William learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

William Beitz, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Clayden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears just a brown suit. His tied-back hair is red. His eyes are green and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Lance Clayden, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Alex Dumph, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Peridot (50 gp). Lapis lazuli (12 gp). Deep blue spinel (700 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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