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NPC Generator

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Advanced [show]


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears violet trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His moppish brown hair is in a traditional bowl cut. His eyes are likewise green. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Opinionated, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Graeme, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Athletics +4, Stealth +1
Senses Passive Perception 9
Languages Common, Auran, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Hugh Dayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. With bright silver hair and a scraggly beard. His ears are large.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Hugh Dayton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 17 (+3)15 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Moonstone (20 gp).


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Military, In love. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Robert Abram, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Black pearl (400 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Kyle Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Kyle Huxley, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 17 (+3)17 (+3)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Dustin Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He now mingles about in high society.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Rich, Criminal record, Nature. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Dustin Darby, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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