Adelard Presley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is well dressed, constantly wearing a brown suit, pastel shirt, and green tie. His chestnut hair is kept up in a ponytail inside a top hat. His fierce amber eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. In his 16th year, his parents were killed by a dire rats raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats
Ideals: Optimist, Philantrophist. Bonds: Military, Enemies, Job. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Bernard Barclay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his longbow ready. He has a long auburn beard with little hanging trinkets. His half smiles and green eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.
History: Bernard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: To be a Slave Trader again; and sabotage a competitor
Ideals: Fighting, Justice. Bonds: Attractive, Job, Religious. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp.
Ralf Everly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He sports green clothing, slightly heavier than average wear. He wears his red hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants a kiss
Flaws: Ugly, Insane. Bonds: Has a crush, Military, Adventurer. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2300 sp.
Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His brown hair is styled in orderly dreadlocks. His eyes are blue.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.
History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 6000 cp.
Tim Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is chestnut and very short. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Military. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp. Red-brown spinel (160 gp). Azurite (16 gp).
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