Manfred Milton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears dark leathers with embroidery. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Immigrant, Rich. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears tattered old clothes. His red hair is long and unkept. His fierce hazel eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To be a Adventurer again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Lazy. Bonds: Military, Job. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. Deep green spinel (120 gp). 1 Masterwork Artisan’s tools.
John Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with black highlights, and long brown pants that bunch up around his shoes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and wants to work out more often
Ideals: Joker, Justice, Athletic. Bonds: Attractive, Military, Rich. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Patrick Branson, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he has a large black mantle and cape that has been intricately interwoven into his grey robe. With bright chestnut hair and a scraggly beard. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Patrick hails from a village terrorized by gnolls. He worked as a nervous Butcher and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Insane, Fearful. Bonds: Immigrant, Enemies, Job. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: White opal (900 gp). Eye agate (10 gp).
Gomory Brent, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His red hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he is content
Ideals: Philantrophist, Extrovert. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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