Godfrey Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly blonde, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Godfrey was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Family, Nature. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 900 sp. 1 Magnifying glass.
Norman Cotton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, constantly wearing a black suit, pastel shirt, and blue tie, and a wedding ring on his right hand. He keeps his long golden hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Detective, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Ugly. Bonds: In love, Religious, Enemies, Poor. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Charles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports pastel clothing, slightly heavier than average wear. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Charles was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of orcs; and he is a bit of a kleptomaniac
Ideals: Entrepeneur, Persistence. Bonds: Enemies, Criminal record. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Simple lock. 1 Climber’s kit. 1 Superior lock. 1 Masterwork Artisan’s tools.
Guy Beckwith, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He wears a deerstalker hat to cover his moderate length red hair. He has amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Golden pearl (120 gp). Pink pearl (120 gp). Jade (120 gp).
Richard Appleton, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He is muscular with a powerful set of arms. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and he would like to get married and retire
Bonds: Attractive, Adventurer, Poor, Has a crush, Job. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Deep green spinel (140 gp). Smoky quartz (60 gp). Jade (140 gp). 1 Half-Plate.
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