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NPC Generator

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Advanced [show]


Anselm Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man wears a fancy blue suit. His black hair is heavily combed to the right. His eyes are a pleasant amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Anselm was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Family, In love. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Anselm Roscoe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 8 (-1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Aquamarine (500 gp). Black pearl (500 gp).


Social Check DCs


Arnold Clinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Sabotage a competitor; and to unite with his brother

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Mentor, Nature, Job. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Arnold Clinton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)16 (+3) 16 (+3)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2100 sp. 1 Half-Plate.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a deerstalker hat to cover his moderate length golden hair. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Mitchell, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10 pp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt and is in decent physical shape. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Richard Graham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 17 (+3)6 (-2)
Skills Deception +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Huckabee, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has a large red mantle and cape that has been intricately interwoven into his white robe. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by giants. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has a crush on the local Architect; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Immigrant, Attractive, Enemies, Has a crush. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Theodoric Huckabee, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3 Tanglefoot bags. 3 Antitoxin. 4 Smokesticks.


Social Check DCs

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