Adelard Rutland, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelard took refuge in the large cave and found the beat up mace and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Sensitive, Insane. Bonds: Slave, Nature. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: To unite with his sister; and doesn't want to be a laborer and was forced into it by his family
Flaws: Ugly. Bonds: Family, Adventurer, Criminal record, Rich. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30 pp.
Manfred Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady green eyes.
Personality: Confrontational and typically high on some drug or another. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: An old rival family wants him found.
Flaws: Ugly, Addict. Bonds: Adventurer, Family, Criminal record. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. 4 Alchemist’s fire.
Shane Charlton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Gunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy. His brown unseeing eyes seem to look past you.
Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He has money and likes to spend it.
Flaws: Disease, Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Coral (150 gp). Citrine (60 gp). 1 Masterwork Common Melee.
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