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NPC Generator

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Advanced [show]


Heward Ashton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is lengthy. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Heward Ashton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Aquamarine (500 gp).


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with yellow pants. He is muscular with a powerful set of arms. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered writing. He struck the Banker job and began his own company from there.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Religious. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Norman Dumph, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Peter Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. His auburn hair is knotted and matted. His brown eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: He is a Succubi in disguise. Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Criminal record. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Peter Soames, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hugh Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Poor, Attractive. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Colby, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 18 (+4)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Obsidian (5 gp). Chalcedony (20 gp).


Social Check DCs


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears a pastel tunic with brown highlights, and long red pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Shipwright, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Athletic, Optimist, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Gomory Tindall, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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