Diggory Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Religious, Job. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Tim Remington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Tim studied abroad. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tim's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A deep hatred of dire rats; and seeks redemption
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Criminal record, Enemies. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Roland Tenley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with tan pants. He has a slight overbite and is overall scrawny. He has moderate length brown hair. His green eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small plains village. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter; and wants to open a new tavern
Flaws: Emotional, Antagonistic. Bonds: Nature, Job, Family. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 40 pp. Blue quartz (15 gp). Bloodstone (80 gp). Star ruby (600 gp). 3 Holy water. 2 Thunderstones. 1 Everburning torch.
Simon Kirby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his greataxe. His hair is chestnut and curly. His half smiles and amber eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Herbalist in town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He struck the Herbalist job and began his own company from there.
Motivation: Expand his business; and his religion dominates his actions
Ideals: Athletic. Bonds: Attractive, Religious, Job. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 14000 cp.
Percival Barclay, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Marshal. He has a small bristly mustache and wavy brown hair. He has a dull look in his green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Marshal business at a young age. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Beggar again; and further expansion of business
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2000 sp.
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