Dean Cason, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a blue tunic with red highlights, and long brown pants that bunch up around his shoes. His right leg appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Human culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of northern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.
Motivation: Further expansion of business; and to be a tanner again
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
John Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: John was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Job, Attractive. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Elven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Simon Gyula, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His tied-back hair is chestnut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east his family was never financially stable. Simon was born on a far eastern plains where he grew up under the tutelage of his father, an expert Gardener. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Impeccable, Fighting. Bonds: Poor, Immigrant, Nature. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 cp.
Adelard Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.
History: Born to a Bather, his father struggled to pay the bills. Adelard was born on a far southern forest where he grew up under the tutelage of his father, an expert Sage. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well; and he would like to get married and retire
Ideals: Justice, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. Silver comb with moonstones (400 gp).
Ernest Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He keeps his white hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted, Philantrophist. Flaws: Selfish. Bonds: Family. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
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